Our updated guide to Civ 6 mods that are compatible with Gathering Storm.
Civilization 6 and unsurprisingly That means it’s a better and bigger game than it was at start. Even though there are expansions in store for the future, that doesn’t mean there’s nothing new to check out. All the stops have been pulled by the modding community tweaking graphics and gameplay, adding pics and brand new components, and improving the UI.
Here is our collection of the best mods for Civilization 6, updated to consider the Gathering Storm expansion of 2019 into consideration.
Installing Civilization 6 mods
With the addition of Steam Workshop support, installing several mods is simple: just subscribe to the mod Steam. Steam will automatically download the mod, which may be enabled or disabled from the’Added Content’ menu.
Mods That aren’t on Workshop could making a folder called’Mods’ DocumentsMy GamesSid Meier’s Civilization VI.
Mods to your new Mods folder (with every mod in its own subfolder) then enable them in the’Additional Content’ menu in-game. Some mods may have measures, which I’ll explain in their entries.
If you want to make Modifications to Civ 6’s files yourself, the simplest method is to make direct modifications to the documents in Civilization 6’s setup directory (after backing up the originals( obviously ). Find the install folder of Civ 6. If you do not know where it is, you are able to right-click on the match in your Steam library and pick Properties > Nearby Files > Browse Local Files. The default install location is Program Files (x86)SteamsteamappscommonSid Meier’s Civilization 6. The file that you would like to mess with, save a copy, and go to itjust do not forget what you’ve changed.
For help with all the tasteful and shareable Approach–a mod that can be installed in the Mods folder and toggled from the menu–test out Locke’s Russia Modding Example and Gedemon’s breakdown of the .modinfo file arrangement .
1 common criticism of Civ 6 is that it’s a bit too bright and Cartoonish, as compared to the appearance of previous games in the set. This mod strikes due to its immediate predecessor and a nice balance between this Civ’s visual design. The saturation was turned down and every tile decal and type has been altered in some way. It adds fresh, more naturalistic models for ground clutter such as trees. Pair this with something such as the R.E.D. Modpack (above) to get rid of this Clash of all Clans-looking armies and you’re in for a much more immersive, more less board game-y feel.
Gathering Storm added labels for important features on the Map, which was a cool touch. But if you play a lot, you’ve probably seen the same ones over and over. Mappa Mundi can essentially eliminate that problem forever, adding over names of mountains, deserts, genuine world rivers, and more. Additionally, it is seamlessly compatible with a lot of the very popular mods that add new civs to the game, so your Taino or Icelandic empire can place their particular linguistic postage on the map.
Gedemon brings us a Civ 6 version of one of our favorite Civ 5 mods. The R.E.D. Modpack rescales units to create them a little more like miniatures, a little less like cartoon giants stomping across the hills. Check out the mod’s collection for variations which are compatible with all of Civ 6 expansions.
Graphics mods can make certain things appear more realistic, but if you would like the entire world layout itself to feel a bit less game-y, this is the mod for you. In addition to adding more coastal detail to replicate those small coves, bays, and fjords we hope to see on a planet, in addition, it produces the placement and size of hills, rainforests, and marshes much more true-to-life. And if you are about that Nile Valley life, it improves food positioning along rivers running through desert tiles too. It includes seven different map formats, including Continents, Pangea, and Islands.
Yet Not Another Map Package
Nevertheless Not Another Map Pack is a different map pack from renowned modder and bundler Gedemon. YNAMP for Civilization 6 comprises Earth-shaped maps with the correct beginning locations for each culture. If you are tired of playing a landlocked Norway, this is your chance to make a proper Viking empire. The pack also adds new, bigger map sizes (one of which is so large it could take five or so minutes to load).
You’ll have new map types and size options available when starting a game. Head to the article on Civfanatics for more information on how to use YNAMP, as well as known bugs and issues.
The Maximum disaster strength in vanilla Civ 6 is known as “Hyperreal.” If that is just not enough for you , this mod let us you crank this up to essentially Only Plain Ridiculous. The description says that some kind of disaster will happen somewhere on the map pretty much every turn, and the severe versions are made more common. There is not any longer anything as a volcano. And in the late game, the number of coastal lowland tiles that may flood from climate change has been improved from the vanilla 33% all the way up to 75%. Mother Nature is coming for you and now she is not gonna play fine.
To Hell With The Devil: Spiritual units fight Rock Bands
This mod is so great we wrote an entire article about it. The premise is pretty simple: Rock Bands, Civ 6 brand new, late sport”culture nukes,” can currently take part in theological battle with religious units. For the pious, you can send apostles to keep these long-haired hooligans from corrupting the hearts and minds of your people. For your sacreligious, you are able to cast down the sanctimonious clerics of the Demiurge and make sure all the entire world gets to listen to your tasty riffs and the good word of our Lord, Satan. This mod is so much pleasure I have a hard time playing game that is Civ 6.
Zee’s Fewer Trade Offers
The struggle of having to tell Victoria you’re not interested in her own Bizarre trade suggestions always is actual. This mode forces the AI to give it a break once in a while, while it’s pestering you to your gems or begging for their lives in a war. The AI cooldown for trade offers is increased from 10 turns to 50, peace provides in war from 3 turns to 10, and offers of friendship from 5 turns to 30. Maybe you can now finally enjoy some peace and quiet as you plot their final demise.
Adjust starting components, techs, and more
While I was messing with Civ 6 to try to play a game without ever founding a town , I found that the participant and AI starting conditions are stored in a file called Eras.xml. You’ll find it in the Civ 6 install directory, under BaseAssetsGameplayData.
Using what’s there as an Example, it is not hard to copy and paste to include starting units, or restrict the AI’s unit bonuses on harder difficulties. Just be sure you backup Eras.xml before you start tinkering in case you want to revert to the defaults.
The’Repeat Route’ checkbox makes Better Trade Screen worthwhile, But it brings lots of improvements, like new sorting options to the Trade Overview screen. It is one of the quality of life advancement UI mods we will keep checked forever.
Radial Measuring Tool
One of the very poorly-explained mechanics in Civ 6 is the fact that Districts that are Specific grant their advantages to all city-centers in six tiles. (I’ll pause for the gasps of everyone who has played hundreds of hours and still didn’t understand that.) What makes it even more bothersome is that there isn’t a simple way while bouncing your cursor along you need to count out tiles. At least, there wasn’t a simple way until now. This mod adds a tool that makes it easy to quickly exhibit the assortment of those effects so you never waste land.
If you like data miss and visualization the graphs from Civs, you are in luck. CIVIGraphs 2 adds a Civ 5-style demographics panel which lets you see info on things like military size and people for you as well as all your rivals as time passes. Simple, lightweight, but very useful. TPS Report cover sheet not included.
Real Era Tracker
Fall and rise brought us the notions of Era Score, Golden Ages Dark Ages. But there was one glaring problem. So until you memorize all of the mini-achievements which do it is a lot of guesswork and trusting. It can be harder to keep an eye on that world firsts continue to be offered. But no more! This mod provides an collection of methods to make Era Score, and even lets you know which minutes are no longer accessible once a different civ’ve claimed them. This makes it significantly easier to pile up those Golden Ages and let the good times roll.
Australia eventually got some representation in Civ 6 The sole populated continent to never appear in the series, but they are represented with the colonizers that came along pretty recently. This mod provides an Aboriginal civilization, the Anangu, under Tjilpi with a tile improvement just two units, and bonuses to setting up specialization districts in regions. They benefit greatly from finding and construction close natural wonders. If you have Australia’s music tracks will be used by them for additional thematics.
CIVITAS Vlad III
Vlad the Impaler leads Romania within this addition that is suitably bloody, And he is about causing chaos for his enemies. His unique unit is a crossbowman with a cavalry unit, which is already pretty crazy’s movement speed. But much more intriguing is his distinctive ability that hurts enemy units adjacent to a tile that’s being pillaged and sends out a tide of disloyalty to neighboring cities when he captures a city, which can result in a chain revolt in case you utilize it in the ideal place at the ideal time. You will want to get into the Romania civ separately, which provides even more unique bonuses such as a free technology for being on the winning side of an Emergency.
“A Song of Ice and Fire:” Fall and Rise of Usurper
This mod adds NINE(!) New civs based on George R.R. Martin’s A Song Of Ice and Fire books, the basis of the tv show Game of Thrones. These include Rhaegar Targaryen of the Crownlands, Eddard Stark of the North, Tywin Lannister of those Westerlands, Robert Baratheon of the Stormlands, Mace Tyrell of this Reach, Jon Arryn of this Vale, Hoster Tully of this Riverlands, Doran Martell of Dorne and Balon Greyjoy of the Iron Islands. Each have unique bonuses and units suitable to the lore. And yes, of course, you are able to train dragons.
TOTAL CONVERSION MODS
This is only one. It essentially Takes Civ 6’s gameplay and zooms manner in on the Ancient and Classical eras”from the Dawn of Time to the fall of Rome,” keeping the exact same game speed and about the same number of civics and technology to unlock. This sharper focus enables Anno Domini to simulate things that would usually be outside the range of a Civ game, including Historical Moments and new government types.
Sounds Cool already, but as, you may ask, who can you play? Well, these Beautiful, mad bastards have gone way above and beyond to attract us THIRTY distinct leaders (some alternating for the Exact Same civ), Including Ashurbanipal of Assyria, Sargon of Akkad, Hannibal of all Carthage, Hatshepsut of Egypt, Arminius Iceni, Zenobia of Palmyra, Leonidas of Sparta, Helen and Hector of Troy, Four brand Roman emperors, and versions of a vanilla Favorites such as Qin Shi Huang Pericles, and Chandragupta.